For my third and final post on FTL: Faster Than Light, I take my entire gained knowledge and try to progress further than before. I still haven’t gained any achievements yet, so I can’t select another ship. So one more into the breach with the same ship as before.
Jump #01

I immediately run into a rebel scout that appears to be deactivated. I can try to see if it has scrap on it, which would come in handy this early in my journey. It’s risky, though. Good thing my middle name is Risky. Legally.

We all saw this coming. Battle stations!
This drone was equipped with stealth, which means I couldn’t target it when it went stealth. Destroying the stealth module (upper left) took care of that little problem. And made it blow up into little pieces. Everyone wins.

Easy enough. Now, to repair and make another jump.
Jump #02

Scientists, you say? I find myself intrigued. I’ll give you parts, fully expecting an ambush.
Luckily (for them), they were regular, non-ambushing scientists. We both live to see another day (and another jump).
Jump #03
I jump into a nebula, hoping that entering there will slow down the rebel force’s advance. It’ll knock out my sensors (or worse), but it’s worth it if it buys a little more time.

What’s that about best laid plans? Sheesh. Battle stations!
I manage to destroy their ship, but not without heavy damages to my own. Hopefully I can repair before the rebel fleet catches up.
Jump #04

A store! Hopefully this is a sign of good things to come. Or at least less horrific things to come. I’ll take that at this point.
I don’t have enough scrap on hand to afford anything really nice, so I have the store repair my hull as much as they can with what scrap I have.
Jump #05
I made it to the end of the first sector. Onto the next! I select the Zoltan controlled system.
Jump #06
Apparently the Zoltans may not be friendly. Time to explore and find out…
Jump #07

I guess that answers that question. Space dementia sounds rather nasty, to boot. Battle stations!
The Zoltan ship destroys my blast door control station, which renders my doors unsuable*. It appears to trap the fire inside, but I’m not sure how to move around my ship now. Eventually the fire dies out.
*(Editor’s note: I thought that you couldn’t open doors when the blast door control room was damaged, but I later found out that’s not the case. I’m merely relaying what I wrote down while I was playing)

Jump #08

Another Zoltan ship! Time to scrape together my crew and attack them head on!

The battle was tough, with two crew members dead. They died from lack of oxygen while fighting fires. The ship is limping along, with two control bays down and my hull in bad shape. But we must repair and soldier on!
Jump #09

An Engi escort mistakes me for the aggressor and attacks. Another battle to fight in what’s turning out to be a very rough journey.

I’m almost out of missiles and my hull got damaged a little more, but it’s still possible to make it from here. Maybe my next jump will deliver me to a store? I can only hope at this point…
Jump #10
And it does! I repair my hull as much as I can afford and take the time to fix my ship. And breathe a little. I dare to dream that things are looking up.
Jump #11
I dared to dream and it again bites me. This time, I’m boarded for the first time!


I’m boarded by not one or two mantises, but five! My ragtag crew of two is ill-equipped to battle them, especially with much of the ship broken, but we still try. We’ll defend this information or die trying!

Unfortunately, it’s the latter for this crew. The mantises made short work of the tired, burnt, and broken crew. We were probably rather tasty.
Summary

My best run yet! I made it to another sector, had a ton of crew on my ship, and made a few very important upgrades. I also learned that the second level of blast doors would have really, really helped when the mantises boarded my ship.
I’ve never really enjoyed roguelikes except for ToeJam & Earl. They’ve always been a little too hard and I felt like I never really learned anything from each death. But there’s something different about FTL. The rules are simple, each death was earned, and lessons are learned at every step. It’s an incredible game and gets my highest recommendation.
To give you an idea of how much I like it, FTL managed to pull me away from both Borderlands 2 and Torchlight 2 (and work, admittedly)for over 5 hours today. For an inexpensive game made by two people that obviously love this genre, that says a lot.
And, a few hours later, I managed to get a ship stocked with almost a full crew:

Y’know, until they were destroyed by the final boss in a few shots.