And here we are, to the meat of the list. I’m done with all the secondary games, so let’s hop right into the main event!
#10: Dragon Age II
I know I talked a lot of yang about DA2 this past year, but most of it revolved around my frustrations with its seemingly forced ending. Like Catherine, DA2 seemed to have a distinct story to tell and some of your decisions wouldn’t have affected that at all.
But as I play through the game again, it becomes more apparent that DA2 is a lot like one of my favorite games of last year: Alpha Protocol. They’re both, at their core, not terrible games, but they’re not terribly good, either. The very definition of flawed gems.
And DA2 had two good pieces of DLC that came out this year, which definitely helped.
#9: Dungeon Siege III
Alas, DS3, we hardly knew ye. Mostly because you were so short. What was there was an incredible ride: great console controls, an interesting story, decisions that seemed to matter, and great loot progression. Hell, the game looked amazing, too. But as much as I love Obsidian, a great hack ‘n’ slash is always welcome, but an eight-hour-long one just isn’t going to cut it. This would have easily been much, much higher on my list had it been a meatier experience.
#8: LA Noire
LA Noire was originally much, much higher in my list because of its entirely appropriate ending. For a game that claims to be noir-styled, the ending fit perfectly. After sitting back and looking at the game as a whole, though, I couldn’t put it higher. Beyond the ending, the revolutionary facial animation, and the fantastic music, the rest of the game was just okay. It wasn’t bad by any stretch, but for something to be higher in my list, it has to be extraordinary. But, man, what a ride LA Noire was.
#7: Bulletstorm
This pick probably won’t make me any friends (and likely will make some new enemies), but I don’t care; Bulletstorm is a dumb, fun game. There’s something so charming about a classic styled first person shooter, where the name of the game is running forward and shooting dudes instead of hanging back and crouching behind cover. Adding Skillshots to the game only made it that much more fun. I couldn’t help but grin like a dumbass every time I kicked a guy into a cactus and bonus points flew out of him.
#6: Bastion
For an XBLA game to show up in my list in a year of amazing games, that really says something. Bastion is a fairly straightforward game, but combining an amazing and fresh art style with the brilliant narration really made something special. I can’t recommend the game enough. Now I hope the industry can stop themselves from copying the narration in everything.
Check back tomorrow for the rest of my extended thoughts on my list this year!