With the TVGP 2011 Top Ten released, I figured I’d share some extended thoughts about my picks in three posts. First up to bat are the miscellaneous categories: the failures, the almost-greatest, and last year’s best.
Honorable Mentions (In no particular order)
Catherine: I think quite a few people were expecting this game to rank pretty highly in my top ten, especially since I couldn’t stop talking about it. I had a lot of fun with it and it was a great ride, but not an especially great game, overall. I didn’t mind the block pushing, either; my main fault was with the rigid storytelling in the main story. It was a fine story, but it had one story to tell with no variations. I would have like to see the story allow for some branching other than the ending.
Tiny Tower: This is in here for sheer amount of hours played, honestly. It’s rare to find a free game that uses microtransactions but doesn’t beat you over the head with it (I’m looking at you, certain Facebook games). Sure, you can spend real money to buy in-game currency (in the iOS version, at least. I have spent little time with the Android version) but it’s never a requirement. You can easily get both types of in-game currency in reasonable amounts of time. And I’m a sucker for the weird pixel art.
Crysis 2: Having never played the first Crysis (sorry!) I didn’t quite know what to expect. Crysis 2 wasn’t my favorite shooter of all time, but it was competent and a fun ride. I wish the story had been presented a little better during the intro sections, but once the training wheels get pulled off, it’s a fun shooter with few issues.
Pokemon Black/White: It’s a bit cliche and possibly a bit flippant to say, “Well, it’s another Pokemon game,” but Black and White are. And that’s not really a bad thing. There are more Pokemon to catch, a different environment, two rivals, and some crazy dragon things. So, yeah, it’s more Pokemon, but the formula isn’t broken, so it’s alright that we get Another Pokemon Game.
Radiant Historia: It’s a shame that RH came out in the same year as Xenoblade, otherwise RH would be a shoe-in for my top ten. An RPG hasn’t done time travel this well since Chrono Trigger (at least, that I can remember). It’s always a welcome change to play an RPG with a time traveling mechanic that actually makes a difference in the game’s story.
Let Downs (In no particular order)
Dead Island: I may have been expecting too much out of DI, truth be told. The game promised to be an open world, zombie killin’, loot grabbin’, four player questin’ RPG. What was released was a flat, dull, repetitive RPG. It’s by no means a bad game, per se, but certainly not one that clicked with me.
Earth Defense Force: Insect Armageddon: If there was a possibility of me expecting too much out of Dead Island, I was certainly expecting more than EDF: IA could deliver. Which, honestly, is a bit odd. IA is very clearly a game that plays better than its predecessor; controls are better, shooting feels more responsive, and the framrate is far more solid. But something feels off about IA. The cheese factor than 2017 had was a bit phoned in and the ending on the easier difficulites felt a bit frustrating. I know most people enjoyed it, but I couldn’t help but pine for a cheesier time.
Red Faction: Armageddon: Boy, RFA is definitely the biggest let down of 2011, by far. I absolutely loved Guerrilla, to the point where I played it a bit too much (it had a gun that melts things!). I eagerly anticipated “the sequel,” where I’d be able to destroy more buildings with my ostritch hammer and wander around the surface of Mars for far too many hours. All I got was the hammer. What we were left with was an underground, corridor-filled shooter that barely resembled even the worst parts of Guerrilla. The Red Faction franchise deserved better and deserved to go out with a bang, not with a flop.
Best Game of Last Year This Year
Deadly Premonition: Easily, right? I think I’m the first to admit that it’s not a great game, but it’s one that I love. Hell, I wrote about it on this very site for months and months while I slowly made my way through the game. Deadly Premonition is the perfect example of why I fell in love with Japanese games in previous generations: they’re broken, they’re buggy, they’re often not fun to play, but they’re charmingly insane in a way that few others can replicate.
For my full playthrough of the game, see the Pile of Shame section.
In the next few days I’ll have my actual Top Ten up on the site.