Top Ten of 2011: 10-6

And here we are, to the meat of the list.  I’m done with all the secondary games, so let’s hop right into the main event!

#10: Dragon Age II

I know I talked a lot of yang about DA2 this past year, but most of it revolved around my frustrations with its seemingly forced ending.  Like Catherine, DA2 seemed to have a distinct story to tell and some of your decisions wouldn’t have affected that at all.

But as I play through the game again, it becomes more apparent that DA2 is a lot like one of my favorite games of last year: Alpha Protocol.  They’re both, at their core, not terrible games, but they’re not terribly good, either.  The very definition of flawed gems.

And DA2 had two good pieces of DLC that came out this year, which definitely helped.

#9: Dungeon Siege III

Alas, DS3, we hardly knew ye.  Mostly because you were so short.  What was there was an incredible ride: great console controls, an interesting story, decisions that seemed to matter, and great loot progression.  Hell, the game looked amazing, too.  But as much as I love Obsidian, a great hack ‘n’ slash is always welcome, but an eight-hour-long one just isn’t going to cut it.  This would have easily been much, much higher on my list had it been a meatier experience.

#8: LA Noire

LA Noire was originally much, much higher in my list because of its entirely appropriate ending.  For a game that claims to be noir-styled, the ending fit perfectly.  After sitting back and looking at the game as a whole, though, I couldn’t put it higher.  Beyond the ending, the revolutionary facial animation, and the fantastic music, the rest of the game was just okay.  It wasn’t bad by any stretch, but for something to be higher in my list, it has to be extraordinary.  But, man, what a ride LA Noire was.

#7: Bulletstorm

This pick probably won’t make me any friends (and likely will make some new enemies), but I don’t care; Bulletstorm is a dumb, fun game.  There’s something so charming about a classic styled first person shooter, where the name of the game is running forward and shooting dudes instead of hanging back and crouching behind cover.  Adding Skillshots to the game only made it that much more fun.  I couldn’t help but grin like a dumbass every time I kicked a guy into a cactus and bonus points flew out of him.

#6: Bastion

For an XBLA game to show up in my list in a year of amazing games, that really says something.  Bastion is a fairly straightforward game, but combining an amazing and fresh art style with the brilliant narration really made something special.  I can’t recommend the game enough.  Now I hope the industry can stop themselves from copying the narration in everything.

Check back tomorrow for the rest of my extended thoughts on my list this year!

Top Ten of 2011: Honorable Mentions and Miscellany

With the TVGP 2011 Top Ten released, I figured I’d share some extended thoughts about my picks in three posts.  First up to bat are the miscellaneous categories: the failures, the almost-greatest, and last year’s best.

Honorable Mentions (In no particular order)

Catherine: I think quite a few people were expecting this game to rank pretty highly in my top ten, especially since I couldn’t stop talking about it.  I had a lot of fun with it and it was a great ride, but not an especially great game, overall.  I didn’t mind the block pushing, either; my main fault was with the rigid storytelling in the main story.  It was a fine story, but it had one story to tell with no variations.  I would have like to see the story allow for some branching other than the ending.

Tiny Tower: This is in here for sheer amount of hours played, honestly.  It’s rare to find a free game that uses microtransactions but doesn’t beat you over the head with it (I’m looking at you, certain Facebook games).  Sure, you can spend real money to buy in-game currency (in the iOS version, at least.  I have spent little time with the Android version) but it’s never a requirement.  You can easily get both types of in-game currency in reasonable amounts of time.  And I’m a sucker for the weird pixel art.

Crysis 2: Having never played the first Crysis (sorry!) I didn’t quite know what to expect.  Crysis 2 wasn’t my favorite shooter of all time, but it was competent and a fun ride.  I wish the story had been presented a little better during the intro sections, but once the training wheels get pulled off, it’s a fun shooter with few issues.

Pokemon Black/White: It’s a bit cliche and possibly a bit flippant to say, “Well, it’s another Pokemon game,” but Black and White are.  And that’s not really a bad thing.  There are more Pokemon to catch, a different environment, two rivals, and some crazy dragon things.  So, yeah, it’s more Pokemon, but the formula isn’t broken, so it’s alright that we get Another Pokemon Game.

Radiant Historia: It’s a shame that RH came out in the same year as Xenoblade, otherwise RH would be a shoe-in for my top ten.  An RPG hasn’t done time travel this well since Chrono Trigger (at least, that I can remember).  It’s always a welcome change to play an RPG with a time traveling mechanic that actually makes a difference in the game’s story.

Let Downs (In no particular order)

Dead Island: I may have been expecting too much out of DI, truth be told.  The game promised to be an open world, zombie killin’, loot grabbin’, four player questin’ RPG.  What was released was a flat, dull, repetitive RPG.  It’s by no means a bad game, per se, but certainly not one that clicked with me.

Earth Defense Force: Insect Armageddon: If there was a possibility of me expecting too much out of Dead Island, I was certainly expecting more than EDF: IA could deliver.  Which, honestly, is a bit odd.  IA is very clearly a game that plays better than its predecessor; controls are better, shooting feels more responsive, and the framrate is far more solid.  But something feels off about IA.  The cheese factor than 2017 had was a bit phoned in and the ending on the easier difficulites felt a bit frustrating.  I know most people enjoyed it, but I couldn’t help but pine for a cheesier time.

Red Faction: Armageddon: Boy, RFA is definitely the biggest let down of 2011, by far.  I absolutely loved Guerrilla, to the point where I played it a bit too much (it had a gun that melts things!).  I eagerly anticipated “the sequel,” where I’d be able to destroy more buildings with my ostritch hammer and wander around the surface of Mars for far too many hours.  All I got was the hammer.  What we were left with was an underground, corridor-filled shooter that barely resembled even the worst parts of Guerrilla.  The Red Faction franchise deserved better and deserved to go out with a bang, not with a flop.

Best Game of Last Year This Year

Deadly Premonition: Easily, right?  I think I’m the first to admit that it’s not a great game, but it’s one that I love.  Hell, I wrote about it on this very site for months and months while I slowly made my way through the game.  Deadly Premonition is the perfect example of why I fell in love with Japanese games in previous generations: they’re broken, they’re buggy, they’re often not fun to play, but they’re charmingly insane in a way that few others can replicate.

For my full playthrough of the game, see the Pile of Shame section.

In the next few days I’ll have my actual Top Ten up on the site.

2011 Spike VGAs, a Response

Against my better judgement, I sat down last night to watch the 2011 Spike VGAs.  Little did I know, this inevitable train wreck of a show was over two and a half hours long, including the world’s largest amount of commercials.

If you haven’t watched the show, please don’t.  If you’ve watched it, I share your horror, like some sort of survivor.  We managed to survive the VGA Awards, against all odds, even if we’re worse for wear.

The largest offense of the night, hands down, was teabagging.  If an acceptance speech went on for too long, a gentleman in fatigues would come out, throw that person to the ground, and proceed to teabag them.  Amazingly, this somehow managed to make it past the “let’s kill this idea now that we’re looking at it after clearing all the smoke out of this room.  It’s a bad idea, guys, seriously.”  At a show that’s supposed to celebrate the people that actually make the games we enjoy (as Zachary Levi spent a few minutes saying at the top), why would we so horribly disrespect them?  Nobody likes that online, so why would a grown man enjoy getting an award, have it ripped from his hands, then some dude’s balls thrust into his face?

The conceit in the intro was that teabagging was a method to keep the show moving along since it’s totally live, dude.  But, why?  Other than the trending tweets (count how many times she says ‘tweet’ in one minute), what was the reason for the show being live?  To keep people around, hoping that something fascinating would happen, something that would only happen because this crazy show is live?

The other offender were the actual awards themselves.  There were maybe three, four at best.  For a show that’s supposed to celebrate the industry, the devs, and the games we love, the amount of awards given out on air was pathetic.  There’s something to be said for condensing the number of awards that one single game gets, but let’s give the games their fair shake.  Let’s not trot out another glass-eyed celebrity (I really wanted to put that int quotes) to talk about their new album or movie before they stiffly intro some category or trailer.

It wasn’t all bad, however.  Zachary Levi seemed to have fun hosting, taking the opportunity to take the piss out of the show when he could.  He seemed to know as well as we did that standing next to a live cow and making a FarmVille joke was likely the one thing that would kill his career, so he had fun with it.  He didn’t know what to do with a med pack, so he had a little fun with it.  I have to give him a hand for trying to make the mess of a show at least have a semblance of entertainment.  And, hell, he was better than Felicia Day.

The trailers, the apparent “real” focus of the show, were good as well.  There were a few surprises in there, a few exclusives, and some solid footage.

But couldn’t we do better?  Shouldn’t we expect better?  Shouldn’t this be the show that doesn’t make games look insane?

Instead of bringing up problems without solutions, I have some suggestions.  Let’s make the show into something like the Oscars.  Surely nothing that dry, but a show that celebrates the people that make these games.  There are so few opportunities for developers, composers, directors, and producers to get credit for working their fingers to the bone for a game that maybe stays on the shelves at Best Buy for two weeks.  Let’s let the person who wins for Best Composition get up on stage and thank some people.  Instead of continually pushing the next games that are coming out, let’s celebrate another great year for games.

We need to have a fun show, but one that celebrates rather than shames.  We should have a night that celebrates our favorite games, rather than one we have to apologize for.  We, as gamers, deserve better.  And the developers of our favorite games deserve recognition for their hard work without the fear of someone’s balls in their face.

PUP Episode 005: RPG Love, December 2011

Featuring: Michael “Boston” Hannon and John “Musim” Beauchamp
Running Time: 1:32:02
Music by MusiM

This month we chat about Deus Ex: Human Revolution, Skyrim, Chrono Trigger, Dragon Age II, Xenoblade Chronicles, Infinity Blade, and Persona 2: Something Subtitle.

PUP Episode 004: RPG Love – November 2011

Featuring: Michael “Boston” Hannon and John “Musim” Beauchamp
Running Time: 1:41:23
Music by MusiM

We join forces again to chat about RPGs! This month we talk about Demon’s Souls, Dark Souls, Borderlands, Deus Ex: Human Revolution, Persona 2, Dragon Age 2 DLC, Xenoblade, Oblivion, and Torchlight.

  • Tons of Ni No Kuni news!
  • Mass Effect 3’s Collector’s Edition has a robot dog in-game, is automatically awesome
  • Matsuno joins three others to make Guild 01, which sounds oddly interesting
  • Shining Blade is coming to PSP, will we get it?
  • Torchlight 2 is still coming in 2011 unless a team member literally dies. Seriously.
  • More Square PSX RPGs are on their way. You should seriousl play FF6 if you haven’t.
  • The next WoW expansion, Mists of Pandaria, was announced at Blizzcon.

PUP Episode 003: RPG Love, October 2011

Featuring: Michael “Boston” Hannon and John “Musim” Beauchamp
Running Time: 1:54:16
Music by MusiM

RPG Love returns for another moving of Love, where we chat about Star Ocean 1, Persona 4, Demon’s Souls, Chrono Trigger, Deus Ex, SMT: Persona 2: Innocent Sin, Torchlight, and Xenoblade.

PUP Episode 002: RPG Love, September 2011

Featuring: Michael “Boston” Hannon and John “Musim” Beauchamp
Running Time: 3:05:27
Music by MusiM

We’re extremely chatty this month, so in this marathon episode we chat about Persona 4, Deus Ex: Human Revolution, the original Deus Ex, Master of Magic, Star Ocean, Chrono Trigger, Final Fantasy V, Breath of Fire IV, Legend of Heroes: Trails In the Sky, and Xenoblade.

PSP RPG Recommendations

I got a question earlier today from Moonpir on Twitter asking for recommendations for RPGs on the PSP.  Since PUP has been so RPG heavy as of late (you should listen to the first RPG Love episode since the second episode is upcoming) and much of that conversation has revolved around how handhelds are a haven for RPGs this generation.

So let’s go through the RPGs I have in my larger-than-I-thought personal PSP collection (in alphabetical order):

  • Brave Story: New Traveler: I’m not necessarily sure I’d recommend this as a starter, but if you’re looking for a simple, classic JRPG, then this game is for you.  The story isn’t going to blow you away, the graphics and music are straightforward, and the gameplay is classic JRPG.  But there’s something comforting about playing a classic-style JRPG, which is probably why Dragon Quest games are still awesome.  And the cover art is sideways, which is unique.
  • Breath of Fire III: (NOTE: This is only available in the UK, but PSP games are region-free, so don’t hesitate to import.  It’s also an unmastered re-release Playstation 1 game, so it may look a little weird).  BoF3 isn’t as polished as 4 and isn’t as fondly remembered as 1 or 2, but I’m still a fan.  The story is a little dumb and takes far, far too long to get cooking, but Ryu can combine dragon genes.  That means that you can combine a fire gene and a frost gene to make a dragon that spits both first and water.  Unfortunately, it also features gaming’s worst desert, so consult a FAQ for that one.
  • Final Fantasy Tactics: War of the Lions: It’s one of my favorite SRPGs on a handheld, the perfect place for grinding job points in SRPGs.  Sure, it has some slowdown issues that don’t bug many people other than me, but the positives outweigh the negatives.  There’s a much improved translation, new, amazing looking cutscenes, and a few extra characters (Balthier!).  Highly recommeneded.
  • Jeanne D’Arc: I’m a big fan of Level-5 and they made a hell of a SRPG.  Loosely based on Joan of Arc, it features a great female lead, fantastic graphics, and a serious battle system.  I never finished it, though it’s not because I didn’t like it.
  • The Legend of Heroes: Trails in the Sky: I just started this game yesterday, but it already seems promising.  Another game featuring a female character, the story so far has been well translated and goofy as hell (in a good way).  Takes forever to get going (the tutorial is quite long), but both the battle system and the character progression systems seem very unique (in a good way).  I’ll talk about it more on RPG Love episode 2.
  • SMT: Persona 3 Portable: I feel like I keep trying to sell this game to virtually anyone that’s interested in RPGs and my stance hasn’t changed.  If you’re interested in a challenging, fun, RPG with a great, mature story and memorable characters, pick this game up.  It may also be one of the few games (series, really) that makes going to school fun.  Of special note, two fellow RPG lovers (Soulman and Musim) both highly recommended this game.
  • Tactics Ogre: Let Us Cling Together: There’s a reason this game is so highly regarded and why the remake/re-release was so highly anticipated: it’s amazing.  The story is complex, there’s a ton of different classes, and, most importantly, your storyline choices actually make a difference.  I wish I had time to finish this, but I’ll let Musim tell me how awesome it is when he’s done with it.
  • Valkyrie Profile: Lenneth: One of the PSX’s best RPGs comes out on the PSP mostly intact.  Some image issues are introduced as the screen is stretched, but as the original game only saw a very, very limited run and is insanely expensive, this is really the only option.  And, hell, who isn’t a fan of Norse mythology?
There’s a list of the JRPGs I’ve purchased and started to play for my PSP.  If you have any additions or anything glaring I’ve missed, post in the comments!  There are plenty of great RPGs for Moonpir to check out.

 

 

 

 

Deadly Premonition: Day 08

I’ve actually already finished DP, but there’s so much insanity to cover in the last chapters of the game that I can’t possibly cram it all into one post.  There will be one more post after this and the first Pile of Shame game will be complete!  Then voting will start on a shorter game for the second time around :P

Fair warning, I have almost 60 images for this day alone, so this post will be very image heavy (and feature less raw text than before).

We’re getting into some serious Spoilertown, Zach, so hit the jump to see how far down the rabbit hole this game goes…

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