I started a post a few weeks ago (that, in typical fashion, I never finished), lamenting the lack of games in my Pile of Shame.
Oh how this situation has changed in the past few days.
I’ve been extremely lucky to have the opportunity to review games for Gamers With Casts and the last few games have been fantastic, especially the surprising Blacklight: Tango Down. I’ve been, well, rather vocal in the past about my dislike of the online-focused FPS games of the last few years, most notably the entirety of the Halo and Call of Duty franchises. There’s something different about Tango Down that made me fall in love with it pretty quickly. The shooting is snappy, the whole data/pixellation feel of the interfaces and weapons is great, and, honestly, it’s a full-featured game for only $15. Most people pay $60 for a game like this in a box.
The game that’s been taking up the majority of my game time, however, is at the farthest opposite end of the spectrum: Persona 3 Portable. It’s certainly no secret that I love Atlus, a love that started with an impulse purchase of the original Persona 3. I have a long history of console RPGs stretching back to the original Final Fantasy, but something about Persona 3 grabbed me and didn’t let me go. It’s rare that a company has the opportunity to go back and revisit a game twice after its release and P3P shows a refinement. Sure, there are things missing here and there, but I’m enjoying it for what it is rather than what it isn’t (usually. I miss some of the animated cutscenes). I’ll give a full review a shot after finishing it. I also looked up my time in the game so far, and I’m at about 80 hours with three bosses left to go.
Though I’ve had a long-standing love affair with console RPGs, fighting games haven’t always been a favorite. Sure, I played the Mortal Kombat games and Street Fighter II like every other grade school boy, but anything else never really grabbed me. I was walking through my local Electronics Boutique during a Summer break from college and picked up a used copy of Guilty Gear X on a whim. When the next semester rolled around, Guilty Gear XX had released and Knobs and I were full-on addicted. We made it a habit to play at least an hour or two every day before we headed to the cafeteria.
As much as I loved the original BlazBlue, the new release, Continuum Shift, is the full package this time around. There’s finally a good Training mode for those that may be a little intimidated by the fast pace, along with a new Story mode (I seem to be one of the few that actually finished the story of the first one), and the Legion mode from the PSP version. I need to spend more time with it, but there’s always this year’s biggest release…
StarCraft II has taken me by surprise, quite honestly. Much to the surprise of everyone around me, I only played a small bit of the first SC; for some reason it never captured me. But SC2 has its hooks in me something fierce. I spent some time thinking about why during my playtime yesterday, and I think the story presentation is what really does it for me. The story’s nothing amazing, but it’s well told and well presented, especially with the amazing voice acting. I had to give Blizzard props for carrying over the ‘story recap install’ that they used in Wrath of the Lich King, since it gave me a chance to catch up on the story during the 12GB (!) install.
Those aren’t the only games I’m playing, either. I still have Dragon Quest IX, Metal Gear Solid: Peace Walker, Red Dead Redemption, Alan Wake’s DLC, Tiger Woods 11, Lego Rock Band, and the new Castlevania game coming out next week to play.
So, yeah, I’d say that my Summer drought is pretty much over. Back to work!